Prof. Pier Luigi Sacco promluví o digital humanities

Co je to digital humanities? Jak tento koncept zapadá do současného pojetí univerzit? A co je to kultura 3.0 v tomto kontextu?

Přednáška Digital Humanities and the Future of Universities a následná diskuse jsou určené akademické obci FF UK i veřejnosti. Akce proběhne v anglickém jazyce bez tlumočení.
Moderuje Mgr. Josef Šlerka.

Akce se uskuteční v úterý 18. října 9:30–11:00 v hlavní budově FF UK (na nám. Jana Palacha 2, Praha 1) v místnosti č. 200.


sacco-2016-300x208Pier Luigi Sacco is Professor of Economics and Deputy Rector for International Relationships at IULM University, Milan and Visiting professor at Harvard University (USA). He is also the Director of the bid of Siena for the European Capital of Culture 2019. Writes for International Journal of Cultural and Creative Industries, Il Sole 24 Ore, Artribune and Flash Art and has published many papers in top journals and in books with major publishers on cultural economics, cultural policy design, game theory, and economic theory. He is often invited as keynote speaker in major international conferences and consults widely for national and regional governments, organizations, and cultural institutions. He is member of the Warwick Commission, of the European Expert Network on Culture, is in the board of Ujazdowski Castle Museum Warsaw, and is a member of the European House for Culture.

You like it, you learn it

Despite the alleged ability of digital game-based learning (DGBL) to foster positive affect and in turn improve learning, the link between affectivity and learning has not been sufficiently investigated in this field. Regarding learning from team-based games with competitive elements, even less is known about the relationship between competitiveness (as a dispositional trait) and induced positive affect. In this media comparison study with between-subject design, participants (N = 325; high school and college students) learned about the EU’s policy agenda by means of a debate-based method delivered through one of three educational media: a) through a social role-playing game with competitive elements played on computers, b) through a very similar game played without computers and c) through a non-game workshop. Unlike many previous DGBL studies, this study used participant randomization and strived to address the teacher effect and the length of exposure effect, while also using the same learning materials and a very similar educational method for all three treatments. Both games induced comparatively higher generalized positive affect and flow. Participants also learned more with the games. Positive affect, but not flow, mediated the influence of educational media on learning gains. Participants’ competitiveness was partly related to positive affect and experiencing flow but unrelated to learning gains. These outcomes held both when the game was played using computers, as well as without them. The study indicates that the ability of an educational intervention to instigate positive affect is an important feature that should be considered by educational designers.

You like it, you learn it: affectivity and learning in competitive social role play gaming
Cite this article as: Brom, C., Šisler, V., Slussareff, M. et al. Intern. J. Comput.-Support. Collab. Learn (2016) 11: 313. doi:10.1007/s11412-016-9237-3

Read full article online on Springer Link.

New Issue of CyberOrient: Constructing and Consuming Gender through Media

CyberOrient, Vol. 10, Iss. 1, 2016
Constructing and Consuming Gender through Media
Guest Editor: Mona Abdel-Fadil


Constructing and Consuming Gender through Media Mona Abdel-Fadil


Performing Piety and Perfection: The Affective Labor of Hijabi Fashion Videos Kristin Peterson

Let’s Talk About Sex: Counselling Muslim Selves Online Mona Abdel-Fadil

When Shaming Backfires: The Doublespeak of Digitally-Manipulated Misogynistic Photographs Olesya Venger

Satellitization of Arab Media: Perceptions of Changes in Gender Relations Anne Sofie Roald


Contextualizing Internet Studies: Beyond the Online/Offline Divide Jon Nordenson

Five Questions About Arab Women’s Activism Five Years After the ‘Arab Spring’ Sahar Khamis

About CyberOrient

CyberOrient is a peer-reviewed journal published by the American Anthropological Association, in collaboration with the Faculty of Arts of Charles University in Prague. The aim of the journal is to provide research and theoretical considerations on the representation of Islam and the Middle East, the very areas that used to be styled as an “Orient”, in cyberspace, as well as the impact of the internet and new media in Muslim and Middle Eastern contexts.

News Impact Summit Prague | Friday 14 October 2016

The News Impact Summits are a unique type of media innovation event. They are organised by the European Journalism Centre and are powered by Google News Lab. These summits focus on how recent developments in technology, tools and methods can change the way of working in the newsroom, the methods of storytelling and the way of engaging audiences and society as a whole.

You are invited to attend our News Impact Summit Prague (#NISPRG) on Friday 14 October 2016 at the andel’s by Vienna House Hotel (Address: Stroupežnického 21, 150 00 Praha 5, Czech Republic).

Register to this summit today!

The event is free for all university students; will be in English with simultaneous interpretation in Czech.

#Do you prefer Facebook? Join official event.

#Full-day programme covers a wide range of topics such as:

  • What are the best Social & Cross Platform Strategies in order to get closer to the audience? What can we learn from leading media such as CNN International, The Economist, and Die Welt?
  • How is BBC dealing with Online Visuals? What are the best practice visually- engaging storytelling?
  • How can one get started with Data Driven Journalism? What are the best examples of data collection by using sensor?
  • Why and how should one verify User-Generated Contents?
  • Why Source Protection comes into play and what are the methods to do it right?
  • How did the Czech journalists dive into the Panama Papers investigation?
  • What are the best approaches and methods for creating Social-Friendly Videos?

Veletrh Absolvent a Studentský Jarmark

Srdečně vás zveme 5. října na Veletrh Absolvent (veletrh pracovních příležitostí), který je v letošním roce propojený se Studentským jarmarkem.

Středa 5. října 2016 od 9:00 v Karolinu

Veletrh je určen zejména pro studenty a absolventy společenskovědních oborů Univerzity Karlovy a nabízí jedinečnou příležitost:
–       dozvědět se na jednom místě o aktivitách, kterým se na UK můžete věnovat nad rámec studia,
–       zapojit se do spolkové činnosti na univerzitě,
–       poslechnout zajímavé přednášky,
–       navštívit prezentace či stánky potencionálních zaměstnavatelů z řad komerční, státní i neziskové sféry,
–       užít si bohatý program a získat mnoho důležitých informací pro svoji úspěšnou kariéru.